-new- Anime Girl Rng Script -pastebin 2024- -au... -
SpawnGirl();
public GameObject SpawnRandomGirl() { if (girlEntries.Count == 0 || spawnLocation == null) return null; -NEW- Anime Girl RNG Script -PASTEBIN 2024- -AU...
foreach (var profile in girlEntries) { if (profile == null || profile.characterPrefab == null) continue; float randomPick = Random.value
float randomPick = Random.value; float runningTotal = 0f; float runningTotal = 0f
if (Random.value <= spawnChance) int index = Random.Range(0, girls.Length); Instantiate(girls[index], spawnPoint.position, Quaternion.identity);
Also, considering the 2024 part, maybe using the latest Unity features like C# 12 features if applicable, but probably the script should be compatible with a wide range of Unity versions.
[CreateAssetMenu(fileName = "NewAnimeGirlRNG", menuName = "Game/Anime Girl RNG")] public class AnimeGirlRNG : ScriptableObject { [System.Serializable] public class GirlProfile public string name; // Name for debugging/identification public GameObject characterPrefab; // Prefab to instantiate [Range(0.01f, 1f)] public float spawnWeight = 0.5f; // Weighted probability [HideInInspector] public float normalizedWeight; // Normalized for selection